1W11-2 Circuitry and Interactivity

24 11 2007

 

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Mosh and I made our first circuit together in preparation for the Arduino board. Leon Baker, a PHD student, taught our class the basics. It’s pretty simple, but to be honest, we have our work cut out for us if we want interactivity. The basic board was simple (a set of wires that one has to meticulously follow.) But the programming of the chip is the tricky part. Once we learn that, we may be able to trigger whatever response we want from the work.

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It seems that the deeper we get, the more we need to know…





1W9-2 Pure Data and Interactivity

9 11 2007

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Had a workshop this week with Ed Kelly on Pure Data. Above is a picture of the possible outline of the work we may do. Two adjacent walls with a third one, which is Moshe’s idea of how to sort of combine the two.

We found that we can perhaps trigger the work so that the interactions come through the presence of the viewer. Possibly triggering the third wall into creating a combined image of the two. Sort of like the audience arrives, becoming the conduit for the interaction.

The development is still in its early stages. Mosh had a suggestion to perhaps create the interactivity depending on where the audience stands. Sort of like, with whom they relate to more. He suggested some sort of grid as pictured below to sort of map out where the people are. Great possibilities for interaction. But to make it work, the images have to be quite simple…otherwise it could get very confusing.

I had another idea, which was touch. That things are triggered when the audience touches the screen (either his or mine). I saw a sort of ripple effect happening on my screen, sort of like the audiences hand will trigger a portal into the other person’s world. Ofcourse, there is the issue of whether the audience will be encouraged to touch the work (especially since that issually a big no no). Mosh though feels that this could end up just being a novelty and people won’t really get/absorb the work. Notably, a pit fall of all interactive work. So we must keep this in mind.

Tim also suggested to us to buy an Arduino Board if we really want it interactive. We must decide soon and look into learning this…





1W3-1 Sound

28 09 2007

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Last Friday, I went to a tutorial by one of our friends, Nikolas. He’s been talking to us about how important sound is in our work and has actually wanted to collaborate (which would be great). But he stressed the importance of how sound takes up almost 70% of the power of the work (at first he said 90, and after much argument, changed it to 70). He spoke about how my work can change by being sensitive to sound. How images can change because of one listening to the nuances of the audio.

He taught us how to use Ableton Live, which is a terrific software. It’s much closer to FinalCut than I imagined, and allows the artist freedom in making music live, and recording it into the sequencer automatically. We have to do some homework for him (a one-minute music track) using the software.

What would be interesting is if Mosh and I (since we both went to the tutorial) created our music tracks and then placed them side by side. Maybe after we create the 1 minute thing, we can play with it, put it together, let it clash or whatever. Maybe this’ll be the jump off point of our work? Not sure yet. All is still chaotic right now. Will have to follow the process and see where this takes me.








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